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In Dodekka you will be trying to collect just one colour of cards but that’s not as easy as it sounds.

Players - 2 to 6 / Duration - 10 minutes / Age - 8+

The choice is simple, take the card nearest the deck or turn a card over. The consequences of making the visible cards add up to 13 or more are that you take all of those visible cards, which is usually a bad thing.

At the end of the game one colour will be your friend and the rest will cost you one point per card. The trick of the game is to press your luck enough to leave someone else taking the cards they do not want leaving you with just what you need.




Andy Hopwood has been designing games since he was a teenager, he did this just for fun and his friends and family were his only, exclusive, audience. In 2009, inspired by a desire to do something for his son’s school, he took the plunge to self-publish Niche.

Mijnlieff soon followed and when it won the award for best abstract game at the UK Games Expo in 2010 it dawned on him that all those years of thinking about games had actually made a difference.

Since then he has self published a dozen games. Zoom Zoom Kaboom won the award for best Board Game (UK Expo 2012), Dodekka was published by Coiled Spring Games and most recently Daring Dustbunnies won the Judges award for Best Family Game (UK Expo 2021).

Andy’s approach to design starts with the mechanics and his mantra is “Laugh, Think and Swear”. In other words if a game design can inspire people to make sounds of joy (yesss), deep thought (hmmmm) and frustration (argh!) then it’s having an effect on the world.

He has self-published most of his games because he really wants people to play them. He is also very happy to work with larger publishers to bring his ideas to a wider audience.

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